Showing posts with label independent work. Show all posts
Showing posts with label independent work. Show all posts

Tuesday, 25 November 2014

Portrait of the Artist as a Would-Be Graphic Novelist

Nearly finished with my short, but first here's a run-down of the production process:

It all starts with the script. Actually, it all starts with half-formed ideas in the back of my head while I try and get to sleep at night, then moves into scribbled pocketbook pages in hotel bathrooms, but the script is the first step towards actualising the idea. I'm not great at writing prose, but it helps to solidify the concept into something that can be translated into its final form. If it's a complex idea (this wasn't), additional notes and scene cards are helpful to break the story. Depending on how well it stands, more than one draft might be necessary. This one seemed to read pretty well from page one, so I went straight from the initial draft to the next stage: thumbnailing.


Okay, I cheated. These thumbs are from another project because I left the others at my parents' house. They look pretty similar; quick sketches conveying only the most basic actions, framing and camera placement for reference later. I tend to not bother adding in dialogue at this point, leaving only empty speech balloons to indicate what's being said. When this is out the way, it's on to the next step: penciling.


Going through the thumbs alongside a copy of the script, I begin to make a basic build of the page in Manga Studio. This one is a splash page showing the emotional conflict between the two principal characters during sex. I decided to illustrate this with a large opening panel establishing the scene, then fragment the narrative into little details and actions at the bottom of each page. It's still really rough at this stage, so what follows is the long and arduous process of drawing and redrawing each panel until I'm satisfied with the result.


At some point I decided to flip the action so that it reads more effectively left to right. This seemed a good idea because the page in question involves the character making advances rather than stopping an action, and I wanted this to be reflected in the way it reads.


This is what the final penciled image looks like. Pretty refined, but still obviously a digital product. That's why we have the next stage: Inking.


After printing off the original pages (they have to be separated for this step because my printer-scanner is only A4), usually at reduced opacity to aid line removal later, I then go through and ink by hand. Screwing up at this point is pretty much inevitable, but it's okay because once it's done there's still one more step: post production.


In Photoshop, I combine the two images, remove the blue pencil lines, add text, and fix any blemishes or uneven lines that look especially glaring. Looks pretty neat, huh? Well the next stage is colouring, but that's not being done until the last few pages are inked up to maintain consistency within the artwork. 

So there you have it: the (almost) complete process. As much as I love drawing beards and butts, I'll be glad when this project is out of the way. There's so much more I want to get out and create.



Saturday, 22 November 2014

Eulogies for Broken Worlds


Harrow's End, London. E. H. Underwood arrives home after a correctional stay in a juvenile psychiatric infirmary. Bereft of pleasure, pain or personality, he wanders empty rooms and city streets in search of what he lost amidst those endless hallways and examination rooms. Instead he finds Angelica Morton, a dead seventeen year-old who never speaks except through scribbled Moleskine pages. Their powerful bond becomes his desperate means of refuge, but Angelica has problems of her own. Problems that could threaten everyone she holds dear, including him...



Starting to piece this one together from my fragmented imagination. The plotting is almost finished, though some scenes still need reshuffling and it could do with more detail in a few areas, and then it's on to the first draft of the script. This one requires a lot more devotion to research than Ayiline; the world is bigger, the characters more complex and the lore richer. It's a character drama grounded in the Gothic horror genre, but taking place in a hybrid of Victorian/Edwardian/contemporary London. I want to convey this sort of timeless feel, but throw in some modern iconography enhance the fantasy aspect of the narrative. Think period dress mixed with digital watches, because I'm in love with the idea of anachronistic weirdness interfering with an otherwise straightforward tale of death and despair.

If I can reconcile all these jumbled elements in time, expect the premiere early 2015. Until then, time to finish up the last three pages of my short.